About Me
Marius Voicu
16⁺ years of experience in game development and a proven track record of launching successful AAA franchises.
Lead Level & Quest Designer
Technical Director, Design

I am a Game Developer, with 16⁺ years of experience in AAA Game development and a proven track record of successfully launching 10⁺ AAA games. Motivated by the process of prototyping, embracing failure, learning from it, and the overall journey of creation.
My experience ranges from platforming, on-rails and cinematic sequences, mission design, open-world environment design to the use of procedural systems to create immersive and engaging gameplay. I’ve contributed to a diverse range of games, including arcade flight sims, platformers, story-driven experiences, and open-world RPGs featuring systemic and procedural gameplay systems.
- Bucharest, RO Remote preferred or Hybrid, Also available for relocation
In my role as Lead and Hiring Manager for the Level Design team, I focused on recruiting top talent to meet project demands while enhancing team efficiency by aligning tasks with individual strengths and providing feedback on both design and technical skills. I ensured adherence to the project’s design and technical vision, minimizing friction and facilitating smooth production. By streamlining collaboration across narrative, quest, and art departments through effective communication pipelines, I worked closely with producers to develop timelines that achieved key milestones. Additionally, I established quality benchmarks with leads and directors to ensure consistent progress evaluation and conducted review sessions to drive iterative improvements.
As Technical Director, I played a crucial role in the growth and development of the Level Design, Game Design, and Associate Technical Directors teams, enhancing design and technical skills through training on project-specific tools, pipelines, and workflows. I directed and validated the creation of gameplay assets, upholding high-quality standards and performance throughout development. By designing, prototyping, and maintaining game systems, assets, and features from concept to AAA quality, I streamlined production with efficient validation pipelines and scripts. I developed clear timelines with producers, established technical benchmarks with leads and directors, and assessed risks to ensure uninterrupted development. Additionally, I automated processes and visualized key metrics through Git workflows, enhancing efficiency and transparency across projects.
Developed a WPF-based personal project with back-end support, auto-update and secure features like code signing and obfuscation (redefined.ro/?ManageR). Experienced in Linux web development, managing self-hosted nginx servers, and creating automated Python and PHP scrapers (redefined.ro/?Quests).
My Resume
Lead Level & Quest, Design
- Key role in the hiring process, as hiring manager for the level design team, identifying and recruiting talented designers to meet project demands and strengthen the studio’s creative capabilities
- Optimized team efficiency by assigning tasks based on individual strengths and preferences, resulting in improved outcomes
- Grew team by providing actionable feedback on both design and technical skills, promoting continuous development and increased velocity
- Ensured the team maintained alignment with the project design and technical direction throughout production, decreasing friction and frustration
- Streamlined collaboration between narrative, level design, quest design and level art teams, with pipelines ment to enhance communication and workflow clarity across departments
- Coordinated with co-development teams to ensure unified direction and alignment on project goals, across multiple sites, with regular communications and updates
- Developed clear production timelines in collaboration with producers, ensuring deadlines were met and project milestones achieved
- Defined and implemented quality standards in collaboration with leads and directors, to define quality benchmarks, enabling consistent evaluation of production progress
- Facilitated review sessions to gather constructive feedback from directors, driving iterative improvements throughout the development process
Star Wars: Outlaws
- Managed a multidisciplinary team of 9 professionals, ranging from Narrative and Quest Design to Level Design, with varying levels of seniority from Junior to Senior, ensuring effective collaboration and skill development across the board
- Mitigated risks associated with tight deadlines and shifting direction, ensuring minimal impact on production and team morale
- Successfully led the team through key milestones, resulting in the successful launch of 5 campaign missions across 2 planets
Technical Director, Design
- Played a pivotal role in the growth and development of the Level Design, Game Design, and Associate Technical Directors teams, enhancing both design and technical skills
- Trained designers on project-specific tools, pipelines, validation gates and requirements, ensuring a strong understanding of technical processes and workflows, leading to increased team velocity and overall quality and performance.
- Directed and validated the creation and implementation of gameplay assets throughout development, ensuring high standards of quality, performance, and overall project health
- Designed, prototyped and maintained game systems, assets, maps, and features from concept to final AAA quality, utilizing structured processes and validation gates to ensure polish and functionality throughout development
- Developed and maintained validation pipelines and scripts for efficient gameplay asset creation and implementation, streamlining the production workflow
- Developed clear production timelines in collaboration with producers, ensuring minimal impact on performance and quality while successfully achieving project milestones
- Defined and implemented technical quality and performance benchmarks and gates, in collaboration with leads and directors, maintaining product functionality and overall quality
- Assessed technical risks and developed mitigation plans for production and game direction changes, ensuring continuous functionality and uninterrupted development throughout the project lifecycle
- Prepared, adapted, and maintained various tools and methods used in the design process, ensuring they remained effective and up-to-date throughout the production cycle to support seamless development and design consistency
- Acted as a key contributor in implementing project tools, automating processes, and visualizing key metrics through Git workflows, enhancing development efficiency and providing clear insights into project progress
Star Wars: Outlaws
Tom Clancy's Ghost Recon® FRONTLINE
- Directed, validated and produced high-quality gameplay ingredients for the game, establishing implementation rules, validations and streamlined asset integration
- Developed and maintained various game modes, ingredients and maps, establishing implementation pipelines and validation timelines for the levels of quality standards throughout the production process
- Oversaw and developed systems for spawn points, game area design, and ingredient placement and balancing, optimizing gameplay flow and player experience
- Led the creation, support, and maintenance of multiple tools and features to enhance game development efficiency
Level Designer, Design
- Designed and implemented missions within the game’s universe and story, while assuring an overall memorable game experience and cohesion within the entire game at AAA standards.
- Implemented and tuned gameplay, mission dialogues, soundtracks and cinematic for each mission to create an immersive gaming experience.
- Created and Polished gameplay spaces and worlds based on the game’s universe and necessities.
Game Designer / Lead Tester / Tester
- Designing, managing and maintaining lifestyle mobile application and games
- Designing and implementing test plans and workflow for the testing team
- Providing feedback and reports to upper management about the team, while implementing the global general decisions on the ongoing projects